Books
Editor: Timothy Druckery. Description: A collection of the more interesting essays presented at Ars Electronica over the past 20 years. Essays have been categorised into history, theory, and practice and authors include artists, cultural philosophers, theorists, and educators in computer science and artificial intelligence and researchers in virtual reality, telecommunications, and media.
Author: Frank Popper. Description: A historical overview of the electronic arts covering laser/holographic art, video art, computer art, and communication art.
Editors: Christa Sommerer & Laurent Mignonneau. Description: This book consists of a collection of essays about the convergence of the natural sciences and the arts in the age of digitalization. The two dozen texts cover the fields of visualization, telecommunication, artificial life, complex systems and the chaos theory as well as metatheoretical considerations.
Authors: Arjen Mulder & Maaike Post. Description: In five essays, the classical concept of art is reevaluated with respect to electronic art. Major artists feature in the book, and interviews with pioneers and theorists of electronic art are included as well.
Author: Christian Möller. Description: This monograph describes a fascinating balancing act between the analogue and digital worlds, performed by Christian Möller, a trained architect and one of the pioneers of interactive art. This lavishly illustrated report covers the extensive body of work output by Möller between 1991 and 2003.
Author: Christiane Paul. Description: Compact, beautifully illustrated investigation of the various forms of digital art.
Author: Margot Lovejoy. Description: Digital Currents surveys the major impact of video and digital technologies on visual culture and artistic practice and examines the revolutionary changes taking place in the role of the artist as social communicator. It recounts the involvement of those artists who pioneered early use of electronic mediums in the arts, describing the developments of entirely new forms of representation and practice such as those associated with video and digital installations, net art, viewer participation, and virtual, augmented reality. An accompanying website can be found here.
Author: Stephen Wilson. Description: Comprehensive overview of art intersecting with various fields of science and technology. Features a large collection of artists. A website by the author containing additional information can be found here.
Editors: Rudolf Frieling and Dieter Daniels. Description: This text reader presents a panorama of international media art and its contexts. The book features the most important essays, accompanied online by multimedia and audiovisual representations of media art. The book is bi-lingual (German and English) and an accompanying website can be found here.
Editors: Randall Packer, Ken Jordan, William Gibson. Description: The history of multimedia, from its pre-digital roots to the computer-based work of today captured in a collection of articles. There is an accompanying website at www.artmuseum.net
Editors: Martin Rieser & Andrea Zapp. Description: Investigation into new forms of visual representation and narrative brought about by new media. The work of leading cultural theorists and philosophers is juxtaposed against that of new media artists. The book includes a DVD-ROM.
Author: Lev Manovich. Description: New media is placed in within the histories of visual and media cultures of the last few centuries, providing a systematic theory of new media. A website offering illustrations to accompany the book can be found here.
Editor: Ken Goldberg. Description: A collection of essays initiating a critical theory of telerobotics and introduces telepistemology, the study of knowledge acquired at a distance. The seventeen essays, by leading figures in philosophy, art, history, and engineering, are organized into three sections: Philosophy; Art, History, and Critical Theory; and Engineering, Interface, and System Design. The book contains many references to telerobotic art and artworks, even in the non-art sections and Ken Goldberg, Lev Manovich, and Eduardo Kac are among the contributors.
Editors: Noah Wardrip-Fruin and Nick Montfort. Description: This reader collects texts, videos, and computer programs that chronicle the history and form the foundation of the new media field. The texts are from computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. They were originally published between WWII and the emergence of the WWW. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software, as well as digitized video, documenting new media programs and artwork for which no operational version exists. An accompanying website can be found here.
Author: Gabriella Giannachi. Description: Virtual Theatres investigates the interface between theatre, performance and digital arts. It porvides an analysis of the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including Blast Theory, Eduardo Kac, Lynn Hershman, Jodi, Orlan Guillermo Gomez-Pena, Marcel-la Ant.nez Roca, Jeffrey Shaw and Stelarc.

